CLIENTS / EMPLOYERS
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FAVOURITE GAMES
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Hi there! My name is Nick Witsel, and I'm a game designer and writer.
While I have a strong background as a game and level designer, my passion and expertise lies in crafting narrative content for games and interactive stories. Published titles I've worked on include:
My resume and CV can be downloaded below.
Recommendations
Ravi Janssen
Senior Level Designer at Vertigo Games Nick and I worked together on After the Fall, working on the game's levels together, where each one would be more amazingly creatively inspiring than the previous one. He would also often show his strong core skills in other areas of the design, having a very keen and critical eye when it comes to broader game design as a whole. But, what I've always found most admirable about Nick is his passion and dedication towards the project, the company, and his colleagues, which has been unmatched, and I will miss having around in the future! Roy van der Schilden Lead Writer and Business Director at Wispfire "While working with Nick, I have come to know him as a thorough researcher who thinks three steps ahead while making creative decisions. He takes his inspiration for writing from many varied sources and can weave these into something entirely new. Because of this talent he is also great to work with in a team because he doesn't hesitate to throw in ideas that can inspire others during the creative process." Michelle Kusters Narrative Designer at Triumph Studios "Nick was always one of the more social and outgoing students in our class, and during the projects we worked on together he put this to full use. For Blue and You, he held the ropes of the majority of the project, including contacting voice-actors and writing the entire script. I had a pleasant time working with him for multiple projects, and would surely do so again. Nick is an asset to any team." Michiel Werring World Designer at Coffee Stain Studios "Nick Witsel is an incredibly versatile member of our team, providing sidequests and dungeons complete with set-dressing, detailed scripts and AI. His environments are memorable and fun to play with fantastic lighting and an eye for detail. His ability to quickly iterate on his work, and a good understanding of technical constraints, allow him to rapidly develop content; which he finishes with an incredible layer of polish. When finished, his levels tell stories of their own, and are vibrant with atmosphere." Adriaan Jansen Creative Director and Co-Founder of Abbey Games "Nick is a driven, communicative designer with a special passion for storytelling. I've had the pleasure to work with him, and he has always worked on his tasks with precision, dedication and vision. Nick is also quite courageous, and not afraid to ask for help or information when he feels it's important, a trait that is easily overlooked." Anna Mattaar Freelance Writer at Wispfire Co-author of 'In Memory: A Tribute to Sir Terry Pratchett' "For a history-based game, research is vitally important, and Nick always seems to have some interesting facts ready to use in Herald’s texts, whether about the invention of the telescope or the abolishment of slavery. Moreover, he is able to use that research to write believably from the perspective of characters with backgrounds and worldviews contrary to his own, sketching the ideas of a different age in a lively and convincing manner." Rick Sorgdrager 1/4th at Roost Games "I've worked with Nick on a number of different projects, both as students and as professionals, and each time he has proven himself to be reliable, creative, communicative and, above all, tenacious in his vision. Nick has struck me as someone who is driven and looking to push boundaries, both in running a projects as well as executing on a vision. That skill is something I appreciate a great deal" |